How do you make an Event for a blueprint that’s callable from it’s C++ class?
Found the answer to this, there is a Keyword Specifier to add to the UFUNCTION declaration, and then you do not implement the function body definition in C++.
It is then found in the Event Graph. Here’s an example
/** Blueprint event so a fade can be applied before setting hidden */
UFUNCTION( BlueprintImplementableEvent, Category=LaserPointer)
void NotifySetHidden();
Thanks for sharing Michael!
I did not know about this
Rama