Hello,
UE4 is crashing when i’m trying to Open back my animation.
I created a c++ class derived of UAnimNotifyState and a blueprint derived of that class in order to use it inside the animation.
I add the notify like that:
Everything work well, the event are firing , the code is compiling. Everything is ok when i configure it the first time.
After the animation done , when i open the animation , i got a crash when the animation reach the animation notify.
I tried to delete everything and redo it , but same.
I’m out of idea.
The report number is : UE4CC-Windows-6FDD66E74D3DAF390D1D4192920B3C68_0000
Thanks for the help.