I’ve only started using UE4 with C++, when I’m searching through forums everyone seems to say that hot reload is broken and don’t use it etc.
But my suspicion is that the reasons hot reload breaks are known to really experienced UE4 and C++ devs, and once people have a deep understanding they’ll know how to avoid all the problems that cause it to break.
Is this the case? I’ve come from a different large code base where people thought things would break randomly, but there was always a specific reason. Or does it really just have a lot of different random failure modes?