Basically, I’m trying to make a c++ plugin but every time I try to do a modification in the *.h file I have to reboot the unreal editor to see the change.
Example: If I create a new variable, I’ll have to compile in VB, close the editor and reopen the editor to see the variable in my BP. If I want to change the comment, I have to reload the editor again.
What I’ve tried:
Build the editor from VB
Use the compile button in unreal
Compile from VB
Compile using Live coding
Use the developer module (usually crash if I modify the code, won’t crash if I don’t)
Setting used for VB: Debug game, Debug game editor, Development and Developpement Editor