The character in our game has abilities and weapons that are Actors. We spawn them and such, but I know we are doing something wrong because when play with 2 players simulated. The game crashes, and the abilities only work on the player initialized first. For the newest Weapon I’ve added the game crashes when the component is added for the second player. Below is some of the output relevant to the
[2016.02.22-02.00.24:400][669]LogActor:Warning: BP_AugGrap_Proto_C /Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.PrimaryAugmentation has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2016.02.22-02.00.24:400][669]PIE:Warning: Warning AttachTo: '/Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.PrimaryAugmentation.DefaultSceneRoot' cannot be attached to itself. Aborting.
[2016.02.22-02.00.24:400][669]LogActor:Warning: BP_Aug_Test_C /Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.SecondaryAugmentation has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2016.02.22-02.00.24:400][669]PIE:Warning: Warning AttachTo: '/Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.SecondaryAugmentation.DefaultSceneRoot' cannot be attached to itself. Aborting.
[2016.02.22-02.00.24:400][669]LogActor:Warning: BP_Grenade_Base_C /Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.Grenade has natively added scene component(s), but none of them were set as the actor's RootComponent - picking one arbitrarily
[2016.02.22-02.00.24:401][669]PIE:Warning: Warning AttachTo: '/Game/Maps/UEDPIE_1_FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.Grenade.DefaultSceneRoot' cannot be attached to itself. Aborting.
So, I know I’m messing up somewhere, but am not sure where. Any ideas?