I have been using the UE4Editor in Linux, building from source, and everything has been going fine as long as I only worked with Blueprints. Now I’ve added a C++ actor to my project and compiled it successfully. However, in the editor I cannot see my C++ actor. I know it should be located in a folder called “C++ classes” (or something similar) from trying to recreate this on Windows where I could actually see the actor. I’ve tried using “Compile” in the editor as well as closing the project.
At the same level as I have “Content” I also have “Source” where the C++ code is located. Here is a screenshot of what I can see in the editor (“Content” only), unless I turn on “Show Engine Content” in which case I can see C++ classes from the engine as well but still not my own C++ class.
