IDK why but any new Components just don’t show up on the unreal side of things, therefore its impossible to add them to any actors.
Try Building
Can you show us your header file?
The class needs to have the BlueprintSpawnableComponent meta specifier
UCLASS(meta = (BlueprintSpawnableComponent))
Have you compiled this? You can build by pressing F5 in Visual Studio
There is also a setting in editor settings that will automatically build when you launch the project if there are code changes, you can search for Force Compilation on Startup in the editor preferences to enable it.
I would recommend launching through VS though, by pressing F5 every time, instead of launching through the launcher or the .uproject file
For whatever reason i’m getting 2 Code E0070’s, 2 E1455’s, and a MSB3070.
even though i’ve hardly edited anything nor have edited Unreal’s source code. :\