Hi,
I’m just starting to fiddle with UE4. After a few headaches I’m finally having some fun with it :).
Now my question: I generated a new FPS Project and changed the DefaultProjectile from the Example to have a lifetime of 3000 seconds, then I checked if it collides with the player. If it does a log message is generated. When I spawn that Projectile using the gun in-game I see it and it collides with the player (log is shown). So far so good… Now I navigated to that Actor class in the Editor and placed it in my map. The editor shows it, I start the game but it’s not rendered. Still I can collide with it (log is shown again).
I don’t get the missing link between UWorld->SpawnActor (in the OnFire of my Character) and the Editor doing it? Any ideas?