I am trying to create two actor componets. One parent and one child.
UCLASS(Abstract, ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class GAME_API UParent : public UActorComponent
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere)
TArray<UMaterial> materialList;
//...
and
UCLASS()
class GAME_API UChild : public UAnomaly
{
//...
The problem is, that the child component will be not listed in the view port. The parent to but thats because he is abstract. Also is the UPROPERTY right? I want this property to be editable in the view port.