Summary
When you have a custom button that starts collpased or not hit testable but gets updated in a WBP anim, that will not work for consoles (will remain non hit testable)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Make a widget and add a UEFN quiet button
Set the button to not hit testable
Add an animation that plays on start in the widget, and make inside that animation the button to be hit testable.
Test
Expected Result
Console players can select and push the button once it becomes hit testable, from that animation
Observed Result
The animation plays and the button never becomes hit-testable, locking the player in that menu
Platform(s)
PS5, Nintendo Switch, Xbox, PC using a controller (without using mouse cursor)