Buttons that start collapsed or not hit testable but get updated in WBP anim will not work for consoles

Summary

When you have a custom button that starts collpased or not hit testable but gets updated in a WBP anim, that will not work for consoles (will remain non hit testable)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Make a widget and add a UEFN quiet button
Set the button to not hit testable
Add an animation that plays on start in the widget, and make inside that animation the button to be hit testable.
Test

Expected Result

Console players can select and push the button once it becomes hit testable, from that animation

Observed Result

The animation plays and the button never becomes hit-testable, locking the player in that menu

Platform(s)

PS5, Nintendo Switch, Xbox, PC using a controller (without using mouse cursor)

FORT-938839 has been ‘Backlogged’. This is an issue we’d like to address in the future.

This issue prevents us from adding a cooldown where the player cannot press anything. Meaning that all our cutscenes inside popup devices can be skipped if the player presses anything on controller. This is big for immersion, since there is no workaround.