buttons of the 3D widget in VR not work properly in different angles

Hi,

Create 3D widget (better a big one), place several buttons (like a keyboard for ex) on it and widget interaction component in the motion controller pawn.

If angle between pointer not exact 90 degree (for most effect rotate widget) - interaction in some place of button dissapear.

I think it connected with UE-20777 , if so please update it.

Hello 6r0m,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any settings/blueprints/widgets that may be involved?

Hello Rudy,

I check it in the new project and found that it’s work at well.
Problem was in my actor which appear on the line of interaction (hidden mesh).

Thank you for participation. Sorry for the inconvenience.

It’s not bug, it’s my curved hands.

and hidden sprite blocked trace in actor Varta_BP_4_0 (1.6 Mb) закачан 10 марта 2017 г. Joxi