Buttons and zone devices do not function on a published map

Summary

All buttons and zone devices shown in the attached images do not work on the published verstions of the map.

However, they work perfectly on playtest and private versions.

Also, they some times work on the published map when there’re few players (3-4 players)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

1- Create a map with 12 max players
2- Put a button device to show a custom UI for keypad
3- Put buttons to claim weapons from the weapons wall
4- Add Zone devices to exit to lobby on enter

Expected Result

The buttons and zone devices should work similar to the playtest and private versions.

Observed Result

None of them works.

Platform(s)

Windows 11

Island Code

2801-9358-3862

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Additional Notes

There’s a verse device that adds custom weapons functionality. It works by checking the current weapon held by the player each 0.1 seconds. I feel like maybe this is making a proccessing overload on the server but it works fine on other maps of mine with even more players.