Summary
All buttons and zone devices shown in the attached images do not work on the published verstions of the map.
However, they work perfectly on playtest and private versions.
Also, they some times work on the published map when there’re few players (3-4 players)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
1- Create a map with 12 max players
2- Put a button device to show a custom UI for keypad
3- Put buttons to claim weapons from the weapons wall
4- Add Zone devices to exit to lobby on enter
Expected Result
The buttons and zone devices should work similar to the playtest and private versions.
Observed Result
None of them works.
Platform(s)
Windows 11
Island Code
2801-9358-3862
Upload an image
Additional Notes
There’s a verse device that adds custom weapons functionality. It works by checking the current weapon held by the player each 0.1 seconds. I feel like maybe this is making a proccessing overload on the server but it works fine on other maps of mine with even more players.



