As I know, for text widgets and the like, i can bind functions written in a C++ class (example in the picture). Is it possible to do the same, but with buttons, and if so, how?
in header
UPROPERTY()
UButton* Button;
in cpp cdo
Button = CreateDefaultSubobject<UButton>(TEXT("Button"));
Button->OnClicked.AddDynamic(this, &UMyWidget::Click);
Where UMyWidget::Click would be the click function inside of the class UMyWidget
You can ofc bind to another class if needed. I’m guessing it would be a self contained class probably derived from UUserWidget.
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