... but it was never saved as an export

So I’ve recently upgraded from 4.18 to 4.21, and now my cook step consistely says literally every single assent was not saved as an export, for example:

LogInit: Display: LogSavePackage: Warning: /Game/Developers/Alex/GunTagDev/GunTag_Test imported Serialize:/Game/_GAMEPLAY/GENERIC/GunTag/GunTag_TeamPedastal_BP.GunTag_TeamPedastal_BP_C:Box_GEN_VARIABLE, but it was never saved as an export.

This of course results in 100k warnings in the cook and is effectively making it impossible to find “real” cook warnings.

What does this message mean, and how can I get rid of it?

I will note that no, opening the asset in question (i.e. GunTag_TeamPedastal_BP in this case) and saving it again does not fix the warning. Ugh.

Were you ever able to find a solution?

Sadly no. Effectively, I just have to ignore the results of a clean cook. Doing iterative may sometimes reduce the count of warnings, but if I resave anything it comes back until the next iterative cook. :shrug:

Thanks for your reply. If we figure something out on our end, I’ll update this thread.

Check your black list for package. Maybe you forbade some folders for package.

4.24.3, having this for a few assets, including maps.

UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Warning: /Game/Run/Components/Spawn_System/Blueprints/Character/BP_Respawn_Point imported Serialize:/Engine/EditorMaterials/TargetIconSpawn, but it was never saved as an export.

PackagingResults: Warning: /Game/Run/Components/Spawn_System/Blueprints/Character/BP_Respawn_Point imported Serialize:/Engine/EditorMaterials/TargetIconSpawn, but it was never saved as an export.

Old post but pujtting this here incase someone needs in,

Turn This Of inside Project settings

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Thanks, that fixed it for me, good thinking

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Oh no, page doesn’t exist. Can you post the solution again please?

Just hit this too, please repost solution!

I think I unchecked the “exclude editor content” in project launcher and project settings and it worked.