Buoyancy and objects following river flow direction

Hey there,
so I was looking for some buoyancy tutorials and there are already some ways to create this effect.

Imagine there is a river, it starts at point A and ends at point B. If I throw an object into the river at point A it should follow the flow direction and move all the way with the water until it reaches point B. Later I could pick it up again at point B.

How can I achieve this effect the easy way ? Is there even an easy solution to that ? I’m not sure if these buoyancy tuts are the right direction for me to follow hence why I was starting a new thead.

Thanks a lot in advance! :slight_smile:

Cheers

Here is an easy Tutorial for a conveyor belt, it should work fine for you too: https://docs.unrealengine.com/latest//INT/Videos/PLZlv_N0_O1gYeJX3xX44yzOb7_kTS7FPM/aqRUe7pm4Ok/index.html

Ok, I’ll try this. Thanks for the link! :slight_smile:
So once I’ve set this up it is no problem to add the floating behavior for the object on the water surface ?