Hi. I want to make a trace of the shot, but ran into a problem. I don’t understand how to set the end for the particle. I used the tutorial from youtube, but it’s a little different. How do I apply this to the bullet, so that the particle follows the bullet and changes size (length) as the position of the bullet in the world changes.
UE4 Niagara Tutorial - Bullet Tracer Effect - Intro to Niagara UE4/Unreal Engine 4 - YouTube YT Tutorial
ParticleSpawn posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Thanks!