I have bullet hole material that I want projected or place on walls and other things when hit by a bullet. How do you do that?
- create a decal material
- spawn it when the projectile hits something (in the projectile bp)
Ok cool. thank you I will try this. What about imported static mesh? Will the decal wrap around a none flat surfaces?
Well based on this decal tutorial: https://www.youtube.com/watch?v=v-1H6EGnOas it looks like they do, but I haven’t tried impact decals yet.
Yeah I see now. I like tesladev tutorials, quick and easy.