Bullet holes?

I have bullet hole material that I want projected or place on walls and other things when hit by a bullet. How do you do that?

  1. create a decal material
  2. spawn it when the projectile hits something (in the projectile bp)

Ok cool. thank you I will try this. What about imported static mesh? Will the decal wrap around a none flat surfaces?

Well based on this decal tutorial: ?v=v-1H6EGnOas it looks like they do, but I haven’t tried impact decals yet.

Yeah I see now. I like tesladev tutorials, quick and easy.