Hello all. I have the default character, and I have created a bullet, with a capsule collision and I am trying to make the bullet check which part of the character it hit. However I can’t make it to work, I think it stops at the player’s capsule component. The hit bone name is always “None” (from the Hit result). I think the quality presets need some tweaking. Can someone help me with this? I tried changing the settings of both player capsule and the bullet’s but no luck.
Fixed it by creating a custom object type.