Bulk Editor bug/performance issue(?). [Verse Tags]

Summary

Noticed an odd and potentially heavily performance taxing bug while I was bulk editing to add Verse Tag Markup + Tags onto actors. While using the bulk editor as shown in the first screenshots to mass add a tag to actors it seems to result in multiple tags being assigned somehow in the backend/world. Each actor shows only one instance of the verse tag markup and tag within the list, however upon using FindCreativeObjectsWithTag() these tags are read multiple times, resulting in absurdly large amounts of items within the generator returned (which are not linked to any actors ingame, but do pass/fail attempted casts).

Within the project, I noticed infrequent disconnections upon startup, or longer load times. While debugging I added some code to see if tags were causing any impact, it turned out that from my list of 78 collectible_item_devices, the generator was somehow iterating over 2000 times. Clearing the bulk edited verse tags and manually assigning tags via the editor fixed this and returned the generated length to 78.

As only one instance of the verse tag is shown within the actors details, this can be very confusing for the end user to actually debug/see that it’s an issue in existing maps but if users have added verse tags using the bulk editing tool then I assume this would also be bloating their server performance upon startup/query (maybe just not enough for devs/testers to notice?)

Intended functionality I guess would be to either show these multiple/duplicated tags within the actors in the editor, or ideally scan for duplicated tags on actors and forcefully fix (I cannot see why a user would have duplicated tags), maybe prompt the user to “remove duplicated tags within assets?”.

Images - Also tried uploading here but upload seemed to never stop. UEFN/VERSE ISSUE [BULK EDITING] - Album on Imgur

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Select multiple assets with a valid VerseTagMarkup component
Right click → Edit Components in Property Matrix → VerseTagMarkupComponent
Within the new window, select all of the Verse Tag components, then add a verse tag that you have defined
Save all

Within verse, call FindCreativeObjectsWithTag(MYTAG{}) and it’ll return an inflated list of objects, which will past casting checks such as Collectible := collectible_object_device[Obj]
This can be casted to an array, or a quick index debug can be added to show the amount of times the loop runs

Expected Result

Either;

Bulk edit tool should correctly only apply one tag per asset

Sanity/safety check prior to map launch that informs the user of multiple duplicated verse tags on an object(s)

Observed Result

With 62 collectible object devices, a verse tag added via bulk-edit returned over 2000 results

Platform(s)

windows

Additional Notes

Images - Also tried uploading here but upload seemed to never stop. UEFN/VERSE ISSUE [BULK EDITING] - Album on Imgur

This is possible duplicate of [CRITICAL][STABILITY][PERFORMANCE] Mass-editing verse tags for n props creates numerous tagged objects (n * n)

just had this today

even adding to the performance when you use in conjunction with a Subscribable() it runs that amount of Subscribables for the full amount of initial tagged items.

For a player spawner tag say you have 16 spawners all with the tag added via the same method bulk add it will register the player spawned event but run on all 16 spawners causing issues in code that can run to extremes

Was trying to debug for hours and eventually used an array and it works as intended.

Someone advised of this on the Discord and i wanted to add the extra info

@Flak

Hey Flak

This is a serious issue when using tags and could cause all sorts of issues

Could this be progressed faster up the bug issue list plz