Is there a way to bulk import textures and automatically create materials and assign them to the corresponding FBX?
Example: I’ve created FBXs files in blender and textured them in Substance Painter. When I import the FBX, I have to manually import each texture… assign to a new material and check the various options to make them look right in UE4.
Seems like the perfect operation that could be scripted. I was wondering if anyone has come up with a workflow or solution around this?