Built-in "Make Float from Linear Color" in Niagara fails map validation

Summary

Niagara system or emitter that uses “Make Float from Linear Color” (built-in Unreal function) fails UEFN map validation.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Create Niagara System using standard Fountain
  2. Set any float (e.g. Particle Size) to “Make Float from Linear Color” (any values)
  3. Drop the Niagara system into the map (anywhere)
  4. Try to Launch Session

Expected Result

Session launches, as this is a built-in, safe function.

Observed Result

Validation failure.

Disallowed reference to /Niagara/Enums/ENiagaraFloatFromLinearColorOptions.ENiagaraFloatFromLinearColorOptions

Platform(s)

Windows 11

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