I am testing this with Dedicated in 4.6 and my character is not jumping with the built in Jump however when I test in standalone everything works as intended. Am I doing something completely wrong or is this a bug?
Left Half of Server Handle Stamina
Right Half of Server Handle Stamina with a note where the code breaks
I should also add that I can alter the blueprint slightly by moving the Jump command to another spot to make the Jump happen as well as the stamina loss. However, with this alter, The player wont be stopped from jumping when the stamina is too low.
I think jump is designed to be called from the client and does not work from the server. If stamina limits your jumps, i’d have the client and host independently consume stamina loss from the jump and the host would supply the client’s replenishment.