Built .exe file won't run (Windows)

Hey there.

I have packaged a project of my game prototype but when double clicking the .exe file it doesn’t run, and generates a log file.

According to Unreal Editor output log the packaging was successful, but just in case I attached the output log to this post.
build-output-log.txt (62.8 KB)

I also attached the log that is generated each time I double-click the .exe
SurvivalProto.log (4.6 KB)

The same problem occurs when packaging another project (I loaded the basic third-person game project from the templates provided by UE5).

I have Visual Studio Community 2022 (installed today, in an attempt to fix the issue that was already present with the 2017 version I previously had) and I checked the Unreal Engine box in the Game Development section of the installer.

Before encountering this issue I wasn’t able to package because of the “SDK not installed” error, so I followed this tutorial How to Fix SDK Not Setup Error in Unreal Engine 5 - SDK Windows Not Installed Launch On Menu Section - YouTube
I have .NET dotnet-sdk-6.0.401-win-x64 and dotnet-sdk-3.1.423-win-x64 installed.
I have the latest version of Windows SDK (installed yesterday).
I am using Windows 10 up-to-date (21H2).
I uninstalled and reinstalled Unreal Engine 5 with no effect.


More specifically, the log indicates the following errors that I fail to understand:

  • LogWindows: File ‘aqProf.dll’ does not exist (same message for VtuneApi.dll and VtuneApi32e.dll)

  • LogCore: Display: UnrealTraceServer: Unable to launch the trace store with ‘“…/…/…/Engine//Binaries/Win64/UnrealTraceServer.exe” fork’ (00000002)

  • LogInit: Display: Project file not found: …/…/…/SurvivalProto/SurvivalProto.uproject => I don’t get why it’s trying to access the uproject file, in my understanding uproject files are supposed to be only used by Unreal Editor, and the built executable should stand alone perfectly well

  • LogPluginManager: Error: Unable to load plugin ‘Bridge’. Aborting. => Bridge is in the project, I can see it in the scene editor when clicking on the Add Content dropdown

Any help would be wholeheartedly appreciated.

1 Like

Any solution yet?

Hello!

tldr - disabling the Quixel Bridge plugin helped me with a similar issue.

Packaging and running the default first-person level template in 5.1 worked fine, but after importing my actual project from 5.0 to 5.1, packaging worked fine but running the .exe didn’t work (didn’t open anything).

I tried all kinds of different configurations and deleted saved / intermediate files, but the default first-person project and my project were both exactly the same in terms of packaging settings. After packaging a dozen times and not working, I disabled the Quixel Bridge plugin (Edit > Plugins > search bridge), and the very next package process worked first time! (Being sure to change my Game Default Map to my main level - Edit > Project Settings > Project > Maps & Modes.

Hope this works for you, too!

Hello, do you find a solution?