Building with HttpServer Module in Win64

Hi,

I’m trying to package a project which uses module HttpServer. I had to added in the Build.cs file, to compile it but when I want to package it in a Win64 binary I have an issue:

LOG:

LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="E:/Win64/UE4 Projects/UE4NewOnlineSubsystem/NewOnlineSubsystem.uproject" BuildCookRun -nocompileeditor -nop4 -project="E:/Win64/UE4 Projects/UE4NewOnlineSubsystem/NewOnlineSubsystem.uproject" -cook -stage -archive -archivedirectory="E:/Win64/UE4 Projects/UE4NewOnlineSubsystem/
Packages" -package -ue4exe="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -ddc=DerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -target=NewOnlineSubsystem -clientconfig=Development -utf8output -compile
UATHelper: Packaging (Windows (64-bit)): Dependencies are up to date (0,285s). Skipping compile.
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project="E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject"  "E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject" -NoUBTMakefiles  -Manifest="D:\sierr\Re
pos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml" -NoHotReload -log="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (D:\sierr\Repos\Unreal Engine\UnrealEngine).
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (E:\Win64\UE4 Projects\UE4NewOnlineSubsystem).
UATHelper: Packaging (Windows (64-bit)):   Writing manifest to D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)):   Target is up to date
UATHelper: Packaging (Windows (64-bit)):   Total execution time: 1,14 seconds
UATHelper: Packaging (Windows (64-bit)): Took 1,2335315s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): Running: D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping  -NoUBTMakefiles  -Manifest="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml" -NoHotReload -log="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\
AutomationTool\Saved\Logs\UBT-BootstrapPackagedGame-Win64-Shipping.txt"
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (D:\sierr\Repos\Unreal Engine\UnrealEngine).
UATHelper: Packaging (Windows (64-bit)):   Writing manifest to D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)):   Target is up to date
UATHelper: Packaging (Windows (64-bit)):   Total execution time: 1,03 seconds
UATHelper: Packaging (Windows (64-bit)): Took 1,1139428s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2021.01.24-23.32.14.txt
UATHelper: Packaging (Windows (64-bit)): Running: D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject" -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=DerivedDataBackendGraph -unversioned -abslog="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engin
e\Programs\AutomationTool\Saved\Cook-2021.01.24-23.32.14.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Running engine for game: NewOnlineSubsystem
UATHelper: Packaging (Windows (64-bit)):   LogHAL: Display: Platform has ~ 32 GB [34283728896 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: Packaging (Windows (64-bit)):   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)):   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows (64-bit)):   LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Loaded Boot cache: E:/Win64/UE4 Projects/UE4NewOnlineSubsystem/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)):   LogDerivedDataCache: Display: Performance to ../../../Engine/DerivedDataCache: Latency=0.06ms. RandomReadSpeed=763.60MBs, RandomWriteSpeed=19.49MBs. Assigned SpeedClass 'Local'
UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)):   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Sandbox cleanup took 0.116 seconds for platforms WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 0 Packages Remain 46 Total 46
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=159, VirtualMemory=419MiB
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 198 Packages Remain 8 Total 206
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cooked packages 208 Packages Remain 0 Total 208
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook Diagnostics: OpenFileHandles=211, VirtualMemory=482MiB
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Finishing up...
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Saving BulkData manifest(s)...
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done saving BulkData manifest(s)
UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)):   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 64
UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Saving asset registry.
UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Generated asset registry num assets 207, size is 105.60kb
UATHelper: Packaging (Windows (64-bit)):   LogAssetRegistryGenerator: Display: Done saving asset registry.
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display:
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Unique Shaders: 3418, Total Shaders: 3726, Unique Shadermaps: 263
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: Unique Shaders Size: 7.86mb, Total Shader Size: 8.36mb
UATHelper: Packaging (Windows (64-bit)):   LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Cook by the book total time in tick 1.068600s total time 4.485464
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Peak Used virtual 562 MiB Peak Used physical 595 MiB
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:   Root: 0.000s (0)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CleanSandbox: 0.116s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.005s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     CollectFilesToCook: 0.003s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     TickCookOnTheSide: 1.064s (72476)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       PostLoadPackageFixup: 0.006s (145226)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       LoadPackageForCooking: 0.650s (208)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SavingPackages: 0.373s (19)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 0.004s (27)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         PrecachePlatformDataForNextPackage: 0.152s (203)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 0.152s (181)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         SaveCookedPackage: 0.212s (208)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:           GEditorSavePackage: 0.209s (208)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             ConvertingBlueprints: 0.001s (208)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:             VerifyCanCookPackage: 0.001s (198)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.002s (208)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     FinalizePackageStore: 0.005s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     GeneratingBlueprintAssets: 1.172s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingCurrentIniSettings: 0.025s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       ProcessingAccessedStrings: 0.005s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:     SavingAssetRegistry: 0.059s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       BuildChunkManifest: 0.008s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveManifests: 0.002s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       SaveRealAssetRegistry: 0.019s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display:       WriteCookerOpenOrder: 0.006s (1)
UATHelper: Packaging (Windows (64-bit)):   LogCook: Display: Done!
UATHelper: Packaging (Windows (64-bit)):   LogSavePackage: Display: Took 0.000897s to verify the EDL loading graph.
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BlockingTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=0.007194
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ShadersCompiled=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPreloadedDependencies=25
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumInlineLoads=3
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesLoaded=163
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     LoadPackageTimeSec=1.058147
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakRequestQueueSize=28
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakLoadQueueSize=157
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PeakSaveQueueSize=149
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumPackagesSaved=208
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavePackageTimeSec=0.199836
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.023184
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.008791
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000069
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.000624
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.000845
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000117
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.038451
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.074833
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.008317
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     MBWritten=61.329012
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferentPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedStructs=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     SavedMB=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     EquivalentTaggedMB=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:     BitfieldWasteKB=0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0.CookWallTimeSec=8.816697
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=4.313753
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=4.491169
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.980558
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000035
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=2.355206
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.650365
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.212301
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.156094
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.019475
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.012036
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.009691
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.002458
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHits    =       508
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGets       =       508
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalGetHitPct  =  1.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: LocalGetHitPct  =  0.899606
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: SharedGetHitPct =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: OtherGetHitPct  =  0.100394
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GetMissPct      =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHits    =         0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPuts       =         0
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: TotalPutHitPct  =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PutMissPct      =  0.000000
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display:
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: MaterialShader                                  0.12                   0.12             0          4.80
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Streaming)                             0.02                   0.00             0         13.23
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: GlobalShader                                    0.01                   0.01             0          6.55
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: StaticMesh                                      0.01                   0.01             0          1.06
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: PhysX (BodySetup)                               0.01                   0.01             0          0.48
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: NavCollision                                    0.00                   0.00             0          0.02
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00             0         39.08
UATHelper: Packaging (Windows (64-bit)):   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display: Success - 0 error(s), 0 warning(s)
UATHelper: Packaging (Windows (64-bit)):   LogInit: Display:
UATHelper: Packaging (Windows (64-bit)):   
UATHelper: Packaging (Windows (64-bit)):   Execution of commandlet took:  4.51 seconds
UATHelper: Packaging (Windows (64-bit)):   LogHttp: Display: cleaning up 0 outstanding Http requests.
UATHelper: Packaging (Windows (64-bit)):   LogContentStreaming: Display: There are 1 unreleased StreamingManagers
UATHelper: Packaging (Windows (64-bit)): Took 9,8255619s to run UE4Editor-Cmd.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND COMPLETED **********
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe NewOnlineSubsystem Win64 Development -Project="E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject"  "E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject" -NoUBTMakefiles  -remoteini="E
:\Win64\UE4 Projects\UE4NewOnlineSubsystem" -skipdeploy -Manifest="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml" -NoHotReload -log="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-NewOnlineSubsystem-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (D:\sierr\Repos\Unreal Engine\UnrealEngine).
UATHelper: Packaging (Windows (64-bit)):   Using 'git status' to determine working set for adaptive non-unity build (E:\Win64\UE4 Projects\UE4NewOnlineSubsystem).
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'wldap32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do 
intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'advapi32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do
 intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'ws2_32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do i
ntended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'crypt32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do 
intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'Psapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do in
tended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'Userenv.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do 
intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   WARNING: Library 'Iphlpapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do
 intended to use this slow path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)):   ERROR: Expecting to find a type to be declared in a module rules named 'HttpServer' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
UATHelper: Packaging (Windows (64-bit)): Took 1,4493297s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-NewOnlineSubsystem-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
PackagingResults: Warning: Library 'wldap32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow
 path to suppress this warning.
PackagingResults: Warning: Library 'advapi32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slo
w path to suppress this warning.
PackagingResults: Warning: Library 'ws2_32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow 
path to suppress this warning.
PackagingResults: Warning: Library 'crypt32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow
 path to suppress this warning.
PackagingResults: Warning: Library 'Psapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow p
ath to suppress this warning.
PackagingResults: Warning: Library 'Userenv.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow
 path to suppress this warning.
PackagingResults: Warning: Library 'Iphlpapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slo
w path to suppress this warning.
PackagingResults: Error: Expecting to find a type to be declared in a module rules named 'HttpServer' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

LOG FILE:

MacPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.MacPlatformSDK using manually installed SDK
TVOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
HoloLensPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.HoloLensPlatformSDK using manually installed SDK
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
LuminPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LuminPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe" NewOnlineSubsystem Win64 Development -Project="E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject"  "E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\NewOnlineSubsystem.uproject" -NoUBTMakefiles  -remoteini="E:\Win64\UE4 Projects\UE4NewOnlineSubsystem" -skipdeploy -Manifest="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Intermediate\Build\Manifest.xml" -NoHotReload -log="D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Programs\AutomationTool\Saved\Logs\UBT-NewOnlineSubsystem-Win64-Development.txt"
GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (D:\sierr\Repos\Unreal Engine\UnrealEngine).
GitSourceFileWorkingSet..ctor: Using 'git status' to determine working set for adaptive non-unity build (E:\Win64\UE4 Projects\UE4NewOnlineSubsystem).
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.30907.101)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.16.27023 (Version=14.16.27045)
WindowsPlatform.FindVisualStudioToolChains: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333 (Version=14.28.29336)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.16299.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17134.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
DynamicCompilation.RequiresCompilation: Compiling E:\Win64\UE4 Projects\UE4NewOnlineSubsystem\Intermediate\Plugins\NativizedAssets\Windows\Game\Intermediate\Build\BuildRules\NativizedAssetsModuleRules.dll: Assembly does not exist
UEBuildTarget.AddPlugin: Enabling plugin 'AdvancedSessions' (referenced via NewOnlineSubsystem.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via NewOnlineSubsystem.uproject -> AdvancedSessions.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via NewOnlineSubsystem.uproject -> AdvancedSessions.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'FirebaseFun' (referenced via NewOnlineSubsystem.uproject)
UEBuildModule..ctor: WARNING: Library 'wldap32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'advapi32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'ws2_32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'crypt32.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'Psapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'Userenv.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildModule..ctor: WARNING: Library 'Iphlpapi.lib' was not resolvable to a file when used in Module 'FirebaseFun', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemPG' (referenced via NewOnlineSubsystem.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'NativizedAssets' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapPassableWorld' (referenced via default plugins -> NativizedAssets.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> PropertyAccessNode.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryMode' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'ChaosNiagara' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MotoSynth' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'LuminPlatformFeatures' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeap.uplugin)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapLightEstimation' (referenced via default plugins -> MagicLeap.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MeshPainting' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TemplateSequence' (referenced via default plugins -> MatineeToLevelSequence.uplugin)
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'OnlineSubsystemIOS' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ChunkDownloader' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GooglePAD' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SoundFields' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'Synthesis' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Synthesis.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XGEController' (referenced via default plugins)
UnrealBuildTool.Main: ERROR: Expecting to find a type to be declared in a module rules named 'HttpServer' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
UnrealBuildTool.Main: BuildException: Expecting to find a type to be declared in a module rules named 'HttpServer' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.  This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
UnrealBuildTool.Main:    en UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:línea 409
UnrealBuildTool.Main:    en UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:línea 470
UnrealBuildTool.Main:    en UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:línea 470
UnrealBuildTool.Main:    en UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:línea 470
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildTarget.CreateModuleRulesAndSetDefaults(String ModuleName, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:línea 3806
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildTarget.FindOrCreateModuleByName(String ModuleName, String ReferenceChain) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:línea 3904
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildModule.RecursivelyCreateModulesByName(List`1 ModuleNames, List`1& Modules, CreateModuleDelegate CreateModule, String ReferenceChain, List`1 ReferenceStack) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModule.cs:línea 944
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildModule.RecursivelyCreateModules(CreateModuleDelegate CreateModule, String ReferenceChain, List`1 ReferenceStack) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModule.cs:línea 929
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildBinary.CreateAllDependentModules(CreateModuleDelegate CreateModule) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:línea 159
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildTarget.PreBuildSetup() en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:línea 2376
UnrealBuildTool.Main:    en UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:línea 800
UnrealBuildTool.Main:    en UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:línea 598
UnrealBuildTool.Main:    en UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:línea 257
UnrealBuildTool.Main:    en UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:línea 226
UnrealBuildTool.Main:    en UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) en D:\sierr\Repos\Unreal Engine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:línea 550
Timeline.Print: Timeline:
Timeline.Print: 
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.019](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.023](+0.031) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.055](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.055](+0.087) UEBuildPlatform.RegisterPlatforms()
Timeline.Print:   0.056          [ 0.001](+0.042) Initializing InstalledPlatformInfo
Timeline.Print:   0.099          [ 0.043](+0.000) Querying types
Timeline.Print:   0.101          [ 0.045](+0.022) MacPlatformFactory
Timeline.Print:   0.123          [ 0.067](+0.004) TVOSPlatformFactory
Timeline.Print:   0.127          [ 0.072](+0.003) AndroidPlatformFactory
Timeline.Print:   0.131          [ 0.075](+0.001) HoloLensPlatformFactory
Timeline.Print:   0.133          [ 0.077](+0.001) IOSPlatformFactory
Timeline.Print:   0.135          [ 0.079](+0.004) LinuxPlatformFactory
Timeline.Print:   0.139          [ 0.084](+0.002) LuminPlatformFactory
Timeline.Print:   0.141          [ 0.086](+0.000) WindowsPlatformFactory
Timeline.Print: [ 0.150](+0.003) DeleteJunk()
Timeline.Print: [ 0.153](+0.016) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.181](+0.988) UEBuildTarget.Create()
Timeline.Print:   0.187          [ 0.006](+0.350) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print:   0.187            0.006          [ 0.000](+0.221) <unknown>
Timeline.Print:   0.409            0.227          [ 0.221](+0.045) Finding engine modules
Timeline.Print:   0.454            0.273          [ 0.266](+0.000) Finding engine modules
Timeline.Print:   0.454            0.273          [ 0.267](+0.004) Finding plugin modules
Timeline.Print:   0.459            0.277          [ 0.271](+0.043) <unknown>
Timeline.Print:   0.503            0.321          [ 0.315](+0.015) Finding program modules
Timeline.Print:   0.518            0.336          [ 0.330](+0.008) Finding program targets
Timeline.Print:   0.527            0.345          [ 0.339](+0.001) Finding program modules
Timeline.Print:   0.528            0.346          [ 0.340](+0.000) Finding program targets
Timeline.Print:   0.537          [ 0.356](+0.084) RulesAssembly.CreateTargetRules()
Timeline.Print:   0.635          [ 0.453](+0.145) Compiling rules assembly (NativizedAssetsModuleRules.dll)
Timeline.Print:   0.789          [ 0.607](+0.083) UEBuildTarget constructor
Timeline.Print:   0.794            0.612          [ 0.004](+0.077) Reading source file metadata cache
Timeline.Print:   0.871            0.689          [ 0.081](+0.000) Reading source file metadata cache
Timeline.Print:   0.873          [ 0.691](+0.296) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 1.170](+0.047) <unknown>
Timeline.Print: [ 1.217](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [ 1.220]

My build.cs seems like that:

// Copyright Epic Games, Inc. All Rights Reserved.

using UnrealBuildTool;
using System.IO;

public class OnlineSubsystemPG : ModuleRules
{
	public OnlineSubsystemPG(ReadOnlyTargetRules Target) : base(Target)
    {
		PrivateDefinitions.Add("ONLINESUBSYSTEMPG_PACKAGE=1");
		PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

		PublicDependencyModuleNames.AddRange(
            new string[] {
                "OnlineSubsystemUtils"
			}
            );

        PrivateDependencyModuleNames.AddRange(
			new string[] {
				"Core", 
				"CoreUObject", 
				"Engine", 
				"Sockets", 
				"OnlineSubsystem",
				"Networking",
				"Projects",
				"FirebaseFun",
				// HTTP features
				"HTTP",
				"HttpServer",
				"JsonUtilities",
				"Json"
			}
			);
	}
}

I hope someone could help me.
Cheers,
.

HttpServer → HTTPServer worked for me.

Hi , did you find a solution? I just got the same thing.

You nailed it! So weird there is a package named Http but also HTTPServer and it’s case sensitive.

Moreover, the editor allowed to compile the project for dedicated server target but not for client target. Any way.

Thank you mate!