With Oculus Meta Quest2 recent firmware to 51.0, It seems to require Android 12L (ver 32.0).
Everything we have seems to break with this.
Our current VR projects are in 4.27, and I cannot seem to get it to work with the newer Android version that seems to be required with the headset firmware update.
Is this even possible, or in UE4.27 limited to certain Android versions?
If so, any advice in this area would be very helpful.
We have not have much luck upgrading our VR projects to a new UE, but it would be real nice to know if that is what we HAVE to do.
THanks
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We didn;t have any luck in this as well… does anyone know if that’s even possible?
Hi, did you manage to solve this issue?
Yes it is possible, I recently made a test build on 4.27 for my Quest2 on API 32 to compare the performance with 5.1 engine and it compile without any issues.
You just need to add an extra parameter for the manifiest.xml file to be able to run it on your quest2.

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@TrueFranco how did you build for API32 on quest2 , which sdk/ndk did you use? could you perhaps share you r android project settings?
You need to use sdk 32. ndk you can keep the same as before