Building Unreal Engine Editor from source fails

Hello,

I’m trying to build Unreal Engine from source (based on 5.7.1-release tag).
I followed the README instructions and :

  • executed Setup.bat script
  • executed GenerateProjectFiles.bat script
  • Open the project from UE5.sln
  • Installed missing components via VSInstaller (prompted by VS)
  • Set the right configuration and start building → fail

The build fails for strange reasons :

  • Planty of cannot open source file "XXX.generated.h" error (E1696)
  • Planty of this declaration has no storage class or type specifier error E0077, which are directed to GENERATED_XXX_BODY macros (explaining the error above I think)
  • Planty of Unable to parse delegate declaration; expected 'DECLARE_DYNAMIC_DELEGATE' but found 'DECLARE_DYNAMIC_DELEGATE_XXXParam'. errors.

I have no clue on what can cause those errors.
Any idea ? :cry:

Thanks