We are running on Unreal Engine 5.4 and releasing on mobile. April 24th is the deadline for switching over to XCode 16/iOS 18 in order to keep releasing on the app store. I’d like to know what changes are required/that people have had to make in order to support the update. We increased the version in the Apple_SDK.json and converted quite a few previous warnings-as-errors back to warnings (at least temporarily) in ClangWarnings.cs:
Arguments.Add(“-Wno-error=shorten-64-to-32”);
Arguments.Add(“-Wno-error=extra-qualification”);
Arguments.Add(“-Wno-error=missing-template-arg-list-after-template-kw”);
Arguments.Add(“-Wno-error=vla-cxx-extension”);
Arguments.Add(“-Wno-error=format-truncation”);
but it seems there is more work to do on our end, building from xcode is producing a build that launches to a black screen and seems to be missing the uproject and our comman