when I compile UE 5.1 from source (Installed build / Rocket Build) I get a directory with around 100 GB disk size by using the following command:
RunUAT.bat BuildGraph -target="Make Installed Build Win64" -script=Engine/Build/InstalledEngineBuild.xml -set:WithDDC=false -set:WithLinux=false -set:WithWin64=true -set:WithWin32=false -set:WithMac=false -set:WithAndroid=false -set:WithIOS=false -set:WithTVOS=false -set:WithLumin=false -set:WithLinuxAArch64=false -set:WithHoloLens=false -set:WithLuminMac=false -set:WithHoloLens=false WithLuminMac=false -set:WithFullDebugInfo=false -set:GameConfigurations=Development -set:VS2019=true -set:HostPlatformOnly=true
however, when I download the official UE version (5.1.1) it weighs only 39.38 GB. How do they do that?
I have a 1TB ssd but having installed several versions and several projects of it is starting to run out of space.
How can I compile the source code and get 40 GB instead of 100? Does anyone know the CMD command for that?