Building UE 4.27 fails due to missing Physx headers on Microsoft Windows

It’s not working.
I use UE4.27 with VS 2019 16.11.3 and SDK 10.19041.0
Installed both Nuget components.
I also tried installing SDK 10.22000.0 but it didn’t work (i even created more problems when I reverted to 10.19041.0)
The log is same as here: Unreal Engine Issues and Bug Tracker (UE-124648) but it’s marked as Duplicate without any solution. I’m currently not use UnrealFileServer but it’s a pain in the *** to see those errors. It compiled without any errors in 4.26 though
Any news on this?