building things in uefn bugged and changing meshes by themselves

Summary

every time i place a build in creative while i’m in a uefn session, i’ll start the game, end the game, and when everything loads back in, some of the builds will be rotated and sometimes copy themselves multiple times inside each other. they will also change the design of the build completely to something i didn’t place, or just to something bland. please fix this, or if it’s an issue i can fix please let me know.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

-launch a session in uefn.
-when the session is launched, place down a prefab, like the blue house also place down some walls and floors too.
-start the game, then end the game.

Expected Result

all of the builds should be completely fine, everything placed where it was exactly, and all of the builds to have the exact same mesh as they did when you placed them down.

Observed Result

some of the builds could either be rotated, moved off of the building grid, or the mesh of the build could be changed completely into something different, or something bland.

Platform(s)

windows

Additional Notes

if this is an issue i can fix on my own, please let me know how to fix it, it’s been messing up my map since the very start of chapter 6