My game I’m working on is set on the unsinkable ship!
So there’s interiors (inside ship), and exteriors (on deck). Also note that some interiors have windows into the exteriors.
Currently, I have some questions:
How should I handle level streaming? Should I just get big chunks and define them as sublevels, or what?
How do I put all the pieces of the interior together? Do I do something like the Automatic Wall for the walls/floor, or what?
How should I make the huge exterior of the ship (the sides that go into the water)? A few massive meshes?
Never do it with BSP brushes! They are used for prototyping but not for an actual mesh (+ the titanic is too complex -> you cant create it with BSP’s)
When the player isnt abel to see the entier ship, do with with large chunks -> so split it up into different parts and then stream them. The size of the parts will depend on the complexity/performance of the mesh that you are creating. Otherwise you could also just use LOD’s for your parts
For such a mesh I personally would use “modular building” -> but then you always have to keep in mind that you shouldnt get too many draw calls! So you could also just create large meshes + put them together in the UE4
just use meshes -> when the player can see them from the outside, they have to be detailed, otherwise they can also be cubes