I initially created my project on my Windows machine, where everything works fine. Checked my code into version control, and decided to do some work on my Macbook. I generated the project files with the supplied bash script.
I can build the Mac target within XCode without any issues, but when I attempt to run it I get a failed to launch error “SBTarget is invalid”.
I’ve tried different architectures, and tried building both DebugGame and Development, and I seem to get the same result either way. I can however build AND run the editor target, which loads all my assets and everything into the UE4 editor.
Any ideas?