Ususally (99%?) when objects turn black is a lightmap issue!! Are you sure you are using the correct uv channel for the lighting? Could you show the uv you are using for the lightmap?
The Uvs I’m using are quite simple: the geometries are just boxes and I have 2 channel:
Channel 0: the original.
Channel 1: generated automatically by the building (but I tried to import objects with 2 UV channel defined manually as well).
Here they are…
(I’m using Unreal 5)
Hi, I am new and I have the same problem.
Could you address it more specifically?
We should go to the rendering tab and change the Light Units? Also, changing Dynamic Global Illumination Method and Reflection Method?
Also, do you know the differences between Build Lighting and Bake GPU Lighting?
This is a project in which everything is static and only lights are changing in different scenarios. Then participants will experience it through VR.