Building lighting in AR blueprints.

Hi all,

Sorry if if this isn’t the right place but. I’ve been using the AR sample to learn the ins and outs of AR, now it works by spawning an actor Blueprint when you touch the screen. I’m not sure how to build lighting for geometry inside that blueprint however.

Is there a way to build lighting inside blueprints? I’m not too pushed if I have to bake textures and apply them beforehand but it’d be nice to know I can build lighting for a blueprint that’s not generated at the start of the level.

Hi CGough

There is on way to build inside a blueprint, but check out my post here https://forums.unrealengine.com/development-discussion/vr-ar-development/1410233-baked-lighting-and-ar

@NaderXyz Thanks, I’ll move over there for any discussion.