Good morning yall…hope everyone had an epic Christmas!
I am having a crash when i build to deploy to an android device that only occurs on my work PC this is the error is dumps out…let me know if i can provide any further information 
Assertion failed: LODModel.bHasAdjacencyInfo [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp] [Line: 597]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414] UE4Editor_Engine!FStaticMeshSceneProxy::SetIndexSource() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:598] UE4Editor_Engine!FStaticMeshSceneProxy::GetMeshElement() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:356] UE4Editor_Engine!FStaticMeshSceneProxy::GetDynamicMeshElements() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\staticmeshrender.cpp:979] UE4Editor_Renderer!FSceneRenderer::GatherDynamicMeshElements() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:1973] UE4Editor_Renderer!FSceneRenderer::ComputeViewVisibility() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2634] UE4Editor_Renderer!FDeferredShadingSceneRenderer::InitViews() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenevisibility.cpp:2875] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:579] UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2081] UE4Editor_Renderer!TGraphTask