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Building ARKit sample plugin for Windows based editor deployment?

Hi guys,

I have been messing around with the newly released ARKit Unreal Engine sample:
https://github.com/EpicGames/UnrealEngine/tree/dev-ar-kit

It works great and allows for creating some really cool AR experiences for iOS, but unfortunately i am severely limited by the capabilities of my 2015 MacBook Pro with AMD graphics when it comes to iteration time and general content creation workflow. So my question is simply if it is possible to build this 4.17 branch for Windows and retain blueprint authoring without requiring a MacOS computer to compile in between(1-click deployment)?.

I absolutely cannot wait for the final version to be rolled into 4.17 coming later this year, but i would love to hear if it was possible to allow Blueprint only projects with ARKit support on a build of the Unreal Editor right now, i hope someone at Epic could possibly point me in the right direction.

Best wishes!