Build Editor Using BuildGraph:
CMD: .\RunUAT.bat BuildGraph -target=“Make Installed Build Win64” -script=“Engine/Build/InstalledEngineBuild.xml” -set:HostPlatformEditorOnly=true -set:WithDDC=false -set:GameConfigurations=Development -set:BuiltDirectory=D:/UE5.1
Output Error:
D:\UnrealEngine\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\K2Node_ExecutePythonScript.h(13): Error: Unable to find parent class type for ‘UK2Node_ExecutePythonScript’ named ‘UK2Node_CallFunction’
Took 2.9473954s to run dotnet.exe, ExitCode=6
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22000.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_1 for target UnrealPak.Target.cs
UnrealHeaderTool needs to run because no generated code directory was found for module CoreUObject
Parsing headers for UnrealPak
Running Internal UnrealHeaderTool UnrealPak D:\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealPak\Development\UnrealPak.uhtmanifest -WarningsAsErrors
Step - Read Manifest File
Step - Prepare Modules
Step - Prepare Headers
Step - Parse Headers
Step - Populate symbol table
Total of 0 written
D:\UnrealEngine\Engine\Plugins\Experimental\PythonScriptPlugin\Source\PythonScriptPlugin\Private\K2Node_ExecutePythonScript.h(13): Error: Unable to find parent class type for ‘UK2Node_ExecutePythonScript’ named ‘UK2Node_CallFunction’
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ExternalExecution.ExecuteInternalHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1421
at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 966
at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1930
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 757
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 275
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 242
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 648
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
Timeline:
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[ 2.876]