I ran into a problem with building static meshes at runtime using FMeshDescription. If you play on the PC platform, then the execution of functions related to the construction of a new mesh topology does not cause problems, however, if you switch to android ES 3.1, then when you try to build a mesh, the engine crashes with an error:
Assertion failed: Stream.VertexBuffer->IsInitialized()
I would like to know if it is possible to use such a tool as building static meshes on android devices?
And will there be access to the FMeshDescription class of static meshes in packaged projects?