Build Lighting Problem. Shadow "stains" and other

https://wiki.unrealengine.com/LightingTroubleshootingGuide#Shadow_Seams.2FShading_Differences_with_Indirect_Lighting

Combining the actor into a single static mesh won’t help in this case their unless you make edits to the existing UV for the mesh in an external program, like 3Ds Max, Maya, or Blender. The reason this happens is because the edges are split up and one edge of the UV does not know what the lighting for the other edge is so you get these seams that appear, even if the mesh is a single object and not individual pieces.