Build lighting for all maps

Hi,

is there any way to run the build of static lighting for all used maps of a game?

The “Build” button computes lighting only for all the levels that are within the current map (see https://answers.unrealengine.com/questions/66741/how-do-i-build-lighting-for-current-level-only.html), this means that - to rebuild static lighting - I should manually “open&build” all persistent maps of our game.

[cross posted on answerhub: https://answers.unrealengine.com/questions/124913/build-lighting-for-all-maps.html]