Build isn't working correctly

Hi there,

I tried to build my project, but after successfull build it isn’t possible to start, as there is a directory and file missing - minimum 1.

What has went wrong? Wrong settings?

Please help.

Many thanks.

Tigger

66999-20151116+buildnotworking.png

output log snipped:

MainFrameActions: Packaging (Windows (32-bit)): Project.Package: ********** PACKAGE COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.PrintRunTime: Run: Total 62s to run UnrealBuildTool.exe
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.PrintRunTime: Run: Total 234s to run UE4Editor-Cmd.exe
MainFrameActions: Packaging (Windows (32-bit)): Project.Package: ********** PACKAGE COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (32-bit)): Project.Archive: ********** ARCHIVE COMMAND STARTED **********
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ArchiveDirectory = R:\UnrealEngine\Unreal Projects\_Builds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RawProjectPath = R:\UnrealEngine\Unreal Projects\MyProjectPA010\MyProjectPA010.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = True
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: DedicatedServer = False
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: Stage = True
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win32
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: LocalRoot = R:\UnrealEngine\Epic Games\4.10
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectRoot = R:\UnrealEngine\Unreal Projects\MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PlatformDir = Win32
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageProjectRoot = R:\UnrealEngine\Unreal Projects\MyProjectPA010\Saved\StagedBuilds\WindowsNoEditor\MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ShortProjectName = MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: StageDirectory = R:\UnrealEngine\Unreal Projects\MyProjectPA010\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProjectPA010/MyProjectPA010.uproject
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeRootDir = R:\UnrealEngine\Unreal Projects\MyProjectPA010\Saved\StagedBuilds\WindowsNoEditor
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = R:\UnrealEngine\Unreal Projects\MyProjectPA010\Saved\StagedBuilds\WindowsNoEditor\MyProjectPA010
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
MainFrameActions: Packaging (Windows (32-bit)): Project.CreateDeploymentContext: End Deployment Context **************
MainFrameActions: Packaging (Windows (32-bit)): Project.Archive: ********** ARCHIVE COMMAND COMPLETED **********
MainFrameActions: Packaging (Windows (32-bit)): Automation.Execute: BUILD SUCCESSFUL
MainFrameActions: Packaging (Windows (32-bit)): Automation.Execute: Script execution successful, exiting.
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Success
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit

maybe related to Couldn't Start "../UE4Game-Win32-Shipping.exe" .Uproject - Programming & Scripting - Unreal Engine Forums

but what is the fix, as I’m not using avast.

hmm… strange…

just un-ticked “Generate Chunks”… then cooked… re-ticket “Generate Chunks”… cooked… and then it worked…