Hi Chris. Thank you for getting back to my. I ran the “ant debug”, below is my result. Any help would be appreciated.
Buildfile: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\build.xml
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 25.1.1
[checkenv] Installed at C:\NVPACK\android-sdk-windows
-setup:
[echo] Project Name: FirstPersonShooter
[gettype] Project Type: Application
-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
[echo] Resolving Build Target for FirstPersonShooter…
[gettarget] Project Target: Android 5.0.1
[gettarget] API level: 21
[echo] ----------
[echo] Creating output directories if needed…
[echo] ----------
[echo] Resolving Dependencies for FirstPersonShooter…
[dependency] Library dependencies:
[dependency]
[dependency] ------------------
[dependency] Ordered libraries:
[dependency]
[dependency] ------------------
[echo] ----------
[echo] Building Libraries with ‘debug’…
Duplicated project name in import. Project custom_rules defined first in C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
nodeps:
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 25.1.1
[checkenv] Installed at C:\NVPACK\android-sdk-windows
-setup:
[echo] Project Name: google-play-services_lib_rev19
[gettype] Project Type: Android Library
-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
[echo] Resolving Build Target for google-play-services_lib_rev19…
[gettarget] Project Target: Android 5.0.1
[gettarget] API level: 21
[echo] ----------
[echo] Creating output directories if needed…
[echo] ----------
[echo] Resolving Dependencies for google-play-services_lib_rev19…
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
-code-gen:
[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files…
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files…
[echo] ----------
[echo] Handling Resources…
[aapt] Found Deleted Target File
[aapt] Generating resource IDs…
[echo] ----------
[echo] Handling BuildConfig class…
[buildconfig] No need to generate new BuildConfig.
-pre-compile:
-compile:
[javac] Compiling 1 source file to C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes
[echo] Creating library output jar file…
-post-compile:
-obfuscate:
-dex:
[echo] Library project: do not convert bytecode…
-crunch:
[crunch] Crunching PNG Files in source dir: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res
[crunch] To destination dir: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res
[crunch] Crunched 0 PNG files to update cache
-package-resources:
[echo] Library project: do not package resources…
-package:
[echo] Library project: do not package apk…
-post-package:
-do-debug:
[echo] Library project: do not create apk…
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop
-post-build:
debug:
Duplicated project name in import. Project custom_rules defined first in C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\custom_rules.xml and again in C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
nodeps:
-set-mode-check:
-set-debug-files:
-check-env:
[checkenv] Android SDK Tools Revision 25.1.1
[checkenv] Installed at C:\NVPACK\android-sdk-windows
-setup:
[echo] Project Name: downloader_library
[gettype] Project Type: Android Library
-set-debug-mode:
-debug-obfuscation-check:
-pre-build:
-build-setup:
[getbuildtools] Using latest Build Tools: 24.0.0 rc2
[echo] Resolving Build Target for downloader_library…
[gettarget] Project Target: Android 5.0.1
[gettarget] API level: 21
[echo] ----------
[echo] Creating output directories if needed…
[echo] ----------
[echo] Resolving Dependencies for downloader_library…
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
-code-gen:
[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files…
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files…
[echo] ----------
[echo] Handling Resources…
[aapt] Found Deleted Target File
[aapt] Generating resource IDs…
[echo] ----------
[echo] Handling BuildConfig class…
[buildconfig] No need to generate new BuildConfig.
-pre-compile:
-compile:
[javac] Compiling 1 source file to C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
[echo] Creating library output jar file…
-post-compile:
-obfuscate:
-dex:
[echo] Library project: do not convert bytecode…
-crunch:
[crunch] Crunching PNG Files in source dir: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\res
[crunch] To destination dir: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
[crunch] Crunched 0 PNG files to update cache
-package-resources:
[echo] Library project: do not package resources…
-package:
[echo] Library project: do not package apk…
-post-package:
-do-debug:
[echo] Library project: do not create apk…
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
[propertyfile] Updating property file: C:\Users\clint.vought\Desktop\Unreal Engine 4\Training\FirstPersonShooter\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
-post-build:
debug:
-code-gen:
[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files…
[aidl] Found 1 AIDL files.
[aidl] Compiling 1 AIDL files.
[aidl] aidl.exe E 14472 15748 io_delegate.cpp:102] Error while creating directories: Invalid argument