Hello,
unfortunately we have problems to build our project. Here is the log:
***UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: Failure - 40 error(s), 1673 warning(s)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: Execution of commandlet took: 217.58 seconds
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline: Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): Cook: [OVRPlugin][ERROR] ovr_GetAudioDeviceInGuidStr failed:
UATHelper: Packaging (Windows (64-bit)): Cook: [OVRPlugin][ERROR] Cannot get preferred VR audio IN device.[OVRPlugin][ERROR] ovr_GetAudioDeviceOutGuidStr failed:
UATHelper: Packaging (Windows (64-bit)): Cook: [OVRPlugin][INFO] [CAPI] LibOVR module is located at C:\Program Files\Oculus\Support\oculus-runtime\LibOVRRT64_1.dll[OVRPlugin][INFO] IAD changed to 65.8mm
UATHelper: Packaging (Windows (64-bit)): Cook: [OVRPlugin][ERROR] Cannot get preferred VR audio OUT device.
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 236,6418803s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.***
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for d:\Users\me\Documents\Unreal Projects\IntersportVR\IntersportVR.uproject; see log C:\Users\me\AppData\Roaming\Unreal Engin
e\AutomationTool\Logs\d+Program+Files+Epic+Games+UE_4.17\Cook-2017.10.05-11.37.41.txt
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): --- Ende der internen Ausnahmestapelüberwachung ---
UATHelper: Packaging (Windows (64-bit)): bei Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): bei BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): bei AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
I searched the forums to find a solution for that, and we tried several things: First we put on the Rift on our production system, made a new Rift setup, then we stopped with this errors. We tried to build with activating and deactivating several plugins like OculusAudioPlugin or Oculus Online Subsystem, as this was mentioned in some posts, but everytime the process stops here.
Has anybody an idea, what we can try, to build our project?