Summary
Build failed when generating terrain hold
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogThreadingWindows: Error: Runnable thread Background Worker #19 crashed.
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: Fatal error!
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000001
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x0000000000000001 UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffcf4bd3549 embree3.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffcf3342fec embree3.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffd3df99390 UnrealEditor-MeshUtilities.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffd3df7946f UnrealEditor-MeshUtilities.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffd3df8b671 UnrealEditor-MeshUtilities.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe8852ee35 UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe8852ecfe UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe885561ad UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe8851b0d6 UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe88727e23 UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe88b7c0ad UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:142][358]LogWindows: Error: [Callstack] 0x00007ffe88b735cf UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:143][358]LogWindows: Error: [Callstack] 0x00007fffa2d9259d KERNEL32.DLL!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:143][358]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2024.12.14-20.59.11:143][358]LogWindows: Error: Crash in runnable thread Background Worker #19
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
How to reproduce this error: I created a new project, then adjusted it to terrain mode, generated terrain, used a height map of 4096, and this error occurred when I built the Hold after generating the terrain. We tried to use different materials to test the terrain and found that this problem occurred when we used the landscape layer blend material node. If we use the default material, this error does not seem to occur and it successfully generates the Hold.
Expected Result
The terrain was successfully constructed
Observed Result
Using a heightmap generated terrain in any project and using a terrain material will cause the terrain hold build to fail
Platform(s)
window