Build errors

Hey guys,
I tried 2 different ways now to create my own project:

  1. with the compiled version (with the login)
  2. source-compilation
    Yet both of these give me errors when compiling (my own project in the pre-compiled case), that I don’t understand …
    C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Unreal Engine 4\4.0\Engine\Build\BatchFiles\Build.bat” MyGameEditor Win64 Development “C:\Users\Documents\Unreal Projects\MyGame\MyGame.uproject” -rocket” exited with Code -1 [TRANSLATED! I have the german version of VS so I had to translate this myself)

Another one that sometimes pops up without an obvious reason:
“Failed to open descriptor file ‘…/…/…/UE4Game-Win64-Debug/UE4Game-Win64-Debug.uproject’”

Another issue is that there is not even a bit of Intellisense, I dont get any suggestions for anything … There are highlighted Keywords, but no suggestions :confused:

There is another error that I fail to reproduce right now, occurring when trying to build the source code from GitHub.

I appreciate every idea!
Thanks in advance :slight_smile:

Hi,I got the MSB3073 error this is how you can preceed:

1.Close Microsoft Visual Studio 2013

2.Download and Instal ILMerge
http://www.microsoft.com/en-us/download/confirmation.aspx?id=17630

3.Run Microsoft Visual Studio 2013 as Administrator and try to build

Make sure to use MVS 2013 because the anterior versions seem to got error with UE4 compiling.
I hope it will work out for you if not I suggest you follow the steps on this video

Good Luck !

Regarding the “Failed to open descriptor file” message, it may be that you need to right click the game project itself and choose “Set as StartUp Project” (the UE4 project might currently set to be startup).