Build error with method UMotionMatchingAnimNodeLibrary (Pose Search Plugin)

Hi
Unfortunately no. Had to do it through BlueprintImplementableEvent in the BP

.h

UFUNCTION(BlueprintImplementableEvent, Category = "Anim|Motion Matching", meta = (BlueprintThreadSafe))
void OverrideMotionMatchingBlendSettings(FMotionMatchingAnimNodeReference MotionMatchingNode);