I have tried to package my Cardboard Project and then try to upload to google play but it only package when I don’t sign it. I have followed the specific guide https://docs.unrealengine.com/latest/INT/Platforms/GoogleVR/QuickStart/index.html but it doesn’t work with that specific NDK, SDK, apache, JAVA and android-21 in both (sdk and ndk).
I have my own firm (.keystore) in the correct folder and I have done a signed project succesful but when I change to VR It doesn’t work.
I am a little desperated because I have tried everything (change to newest versión of NDK, java…) and even trying solutions of other posts but it does not work for me. Also I have written a post there Fail to package Google VR cardboard and sign it - XR Development - Unreal Engine Forums but solutions I receive doesn’t work.
I have seen in other posts that with google VR is better to choose android-24 but it does not work neither.
I attach my log file and caps about my configuration.
log.txt (299 KB)
log.txt (299 KB)
I think that the problem is with the API 24 in this log line (D:\NVPACK\android-sdk-windows ools\ant\build.xml:871: Can’t read [D:\NVPACK\android-sdk-windows\platforms\android-24\android.jar]) but I have got installed eveything about API 24 in the SDK.
Only one more thing…I think that the specific guide is a little obsolete…so I would like to know what is the best selection in the configuration to build with Google VR for android and sign it.
Thanks a lot and sorry about my english if there is something wrong.