cpp
// This is the cpp file//
#include "C_DecalTest_1.h"
#include "Runtime/Engine/Classes/Kismet/GameplayStatics.h"
#include "Runtime/Engine/Classes/GameFramework/PlayerController.h"
#include "PhysicsEngine/PhysicsSettings.h"
#include "Kismet/GameplayStatics.h"
AC_DecalTest_1::AC_DecalTest_1()
{
PrimaryActorTick.bCanEverTick = true;
}
void AC_DecalTest_1::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
bool UGameplayStatics::FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, FVector2D& UV)
{
}
this is the “GameplayStatics DLL” for the function “FindCollisionUV”
||UFUNCTION(BlueprintPure, Category = Collision)|
|---|---|
||static bool FindCollisionUV(const struct FHitResult& Hit, int32 UVChannel, FVector2D& UV);|
I have Support UV from hit result enables, but I still get this error
do any of you guys know what is happening?
and why it thinks there is inconsistent dll linkage for FindCollisionUV?