Build engine from source code on Mac, anyone?

Hi everyone,
I’m using a Macbook Pro M2 Max as a laptop and a decided to build the engine from source code for a better programming experience using Vscode and being able to build project with it (at home I got Visual Studio on may destom, no worry!:wink:).

Anyway, I followed all the steps suggested on the Epic Games GitHub web page for Mac user:

  • cloned repo (worked :white_check_mark:)
  • use setup.command (worked :white_check_mark:)
  • GenerateProjectfile.command (worked :white_check_mark:)
  • build ShaderCompileWorker (error everywhere :cross_mark::cross_mark::cross_mark:)

Does anyone know how to solve it?
After this I have to build the editor… probably other troubles!! :man_facepalming:t4: