Hi everyone,
I’m using a Macbook Pro M2 Max as a laptop and a decided to build the engine from source code for a better programming experience using Vscode and being able to build project with it (at home I got Visual Studio on may destom, no worry!
).
Anyway, I followed all the steps suggested on the Epic Games GitHub web page for Mac user:
- cloned repo (worked
) - use setup.command (worked
) - GenerateProjectfile.command (worked
) - build ShaderCompileWorker (error everywhere


)
Does anyone know how to solve it?
After this I have to build the editor… probably other troubles!! ![]()
