Hi everyone,
I’m using a Macbook Pro M2 Max as a laptop and a decided to build the engine from source code for a better programming experience using Vscode and being able to build project with it (at home I got Visual Studio on may destom, no worry!).
Anyway, I followed all the steps suggested on the Epic Games GitHub web page for Mac user:
- cloned repo (worked
)
- use setup.command (worked
)
- GenerateProjectfile.command (worked
)
- build ShaderCompileWorker (error everywhere
)
Does anyone know how to solve it?
After this I have to build the editor… probably other troubles!!