Hi UE Community!
I’m working on automating our pipeline. Right now I’m battling with reflection captures. Using the button in the editor works fine but my command doesn’t seem to be working:
“C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe” “path o\project.uproject” -run=ResavePackages -buildReflectionCaptures -allowcommandletrendering -allmaps
Is this command equivalent to what the “Build Reflection Captures” menu option is doing?
Is this the best way to handle generating reflection captures? Is there something I’m missing?
I noticed that on a clean project folder (no BuiltData folders) the command above wouldn’t create those folders. I tried running the -bulidlighting command:
“C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\Win64\UE4Editor-Cmd.exe” “path o\project.uproject” -run=ResavePackages -buildLighting -quality=Preview -allowcommandletrendering -allmaps
This created the corresponding BuiltData folders but when I ran the buildReflectionCaptures command but it still didn’t work.
Thanks for any help and guidance you can provide!